
Weapons listed in the inventory screen might have a darker text color than what is shown in the weapon box when that weapon is selected, so it would help to compare, say, across all orange rarity weapons to check for differences in color.įurther rarity levels are present in-game, but are not assigned to weapons. The rarity of each gun is indicated by color as stated on the page of each gun.

A common ( white) gun would be average, an uncommon ( green) would be slightly above average, a rare ( blue) would be a premium gun, a very rare ( purple) would be a very strong gun, and legendary ( orange) guns are second only to pearlescent.

Usually cryptic or humorous, these lines usually give a hint of what a weapon's special ability does, and are often a reference to a video game, movie, or any number of non-game things.īorderlands uses a classification system for gear that follows a color-coding system for RPGs (which was pioneered by Blizzard's Diablo). A weapon with an item card that shows Damage 751 and +53% Damage has a damage stat of 751, not 1149.įlavor Text Main article: Special Weapon Effects Main article: Special Weapon Effects (Borderlands 2) Main article: Special Weapon Effects (Borderlands: The Pre-Sequel)įlavor text is red text found on unique, legendary, and pearlescent weapons' item cards, just above any stat modifiers. Note that any weapon statistics displayed on an item card already take into account any bonuses listed on that card. The item card displays the name of the weapon, color coded by its rarity its damage, accuracy, and rate of fire attributes the maximum capacity of its magazine the level of elemental tech, if any the monetary value of the weapon, if resold at a vending machine and up to five lines of additional information, including elemental effects, stat modifiers significant to the weapon, and weapon zoom. Inspecting a weapon on the ground or in inventory evokes the weapon's item card.

This weapon's accuracy stat already includes the listed bonus Gains to the proficiency of the equipped weapon are made when experience is gained from killing enemies, and such gains happen regardless of whether the kill was made by the shooter, or an alternative source. They boost a character's skill with the individual weapon types and can increase to a maximum level of 50 for each weapon type.

Specific Weapon Proficiencies apply to each weapon type and are displayed on the character screen.
